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My Town Home: Family PlayhousePuppet Killer
Puppet Killer - Play Online
Need to blow off some steam? Puppet Killer is basically a "Kick the Buddy" clone where you unload every weapon imaginable on a ragdoll puppet suspended in mid-air. Click to shoot knives, light it on fire, or blast it with an RPG—every hit drops coins you can use to unlock even crazier ways to obliterate your plush victim. It's mindless, violent stress relief wrapped in a one-button clicker shell. No story, no rules, just pure cathartic destruction.
Key Features
- 6 Weapon Types: Start with knives and unlock SMGs, flamethrowers, plasma beams, and rocket launchers.
- One-Button Mayhem: Left-click does everything—shoot, throw, ignite. No complicated combos.
- Coin Collection Loop: Every hit sprays gold coins that fund your next weapon upgrade.
- Runs Anywhere: Simple Unity build that works on potato PCs and older phones without lag.
How to Play Puppet Killer
Getting started takes five seconds, but you'll zone out for way longer than you planned.
Click to Unleash Weapons
You start with a knife launcher. Click the left mouse button and knives fly toward the ragdoll. Each stab makes it flail around and spit out a gold coin. The physics are goofy—the puppet bounces and spins like a cartoon crash dummy. Just keep clicking to rack up cash.
Watch Your Coin Balance Grow
Every weapon hit generates currency. Land enough hits in a row and you'll trigger confetti explosions with coin fountains. The game doesn't punish you for missing—there's no fail state. You're just farming coins at your own pace while the puppet takes the abuse.
Upgrade to Heavier Firepower
Spend your coins in the weapon shop to unlock auto-firing turrets, flamethrowers, and energy rifles. Each tier does more damage and drops more coins per second. Eventually you'll have three weapons firing simultaneously while the screen fills with particle effects and cash. That's the whole loop—click, collect, upgrade, repeat.
Who is Puppet Killer for?
This is aimed squarely at casual mobile players who need a 3-minute stress ball. Perfect for kids and teens (10-18) who think exploding stuff is funny, or anyone who just had a rough day and wants to click something until they feel better. If you hate repetitive idle games, skip this—it's the same action forever with zero strategy required.
The Gameplay Vibe
It's super low-effort chaos. The visuals are budget-tier Unity assets—the puppet looks like a knockoff Sackboy, and the background is just a static wooden curtain texture that loops forever. Weapons are generic modern military models you've seen in a hundred asset packs. The sound effects are punchy (gunshots, explosions, coin clinks), but there's no music, so you'll probably want to play a podcast over it. It feels like a flash game from 2012 that got a Unity port. Not ugly, just… aggressively generic.
Technical Check: Saves & Performance
The game auto-saves your coin balance and unlocked weapons in your browser's local storage. As long as you don't clear your cache, you'll keep your progress. Performance is smooth even on older hardware—the simple lighting and static background mean it barely touches your GPU. I ran it on a five-year-old laptop without a single frame drop. Mobile works fine too, though the touch controls can feel a bit unresponsive compared to clicking a mouse.
Quick Verdict: Pros & Cons
A dumb, honest time-waster that does exactly what it promises.
- ✅ Pro: Instant gratification—no tutorials, no waiting, just immediate violence.
- ✅ Pro: The ragdoll physics are silly enough to be entertaining for a few minutes.
- ❌ Con: Zero originality. This is a shameless clone with no twists or personality. Gets boring after 10 minutes.
Controls
Dead simple, though mobile taps feel less satisfying than mouse clicks.
- Desktop: Left mouse button to shoot/throw all weapons.
- Mobile: Tap anywhere on the screen to fire.
Release Date & Developer
Developed by JulGames and released on January 1, 2023. It's a bare-bones indie project that probably took a weekend to slap together.

