Konstantin: Ten floors of hell
Konstantin: Ten floors of hell - Play Online
You're a demon hunter who messed up big time, and now the only way to redeem yourself is to march straight into Hell and steal back a holy crown. Konstantin: Ten floors of hell is a side-scrolling shooter where you blast your way through ten increasingly brutal levels packed with demons, platforming traps, and a final showdown with a boss named Antharas. Think of it like a budget Constantine movie mixed with old-school run-and-gun games—except you're armed with a sacred shotgun that shoots silver bullets. The challenge is real, and you'll need every soul you collect to survive.
Key Features
- 10 Floors of Hell: Each level cranks up the difficulty with tougher demons and deadlier obstacles.
- Sacred Shotgun Upgrades: Collect souls from killed demons to power up your weapon and character stats.
- Cross-Platform Play: Works on desktop, Android, and iPhone—same punishing experience everywhere.
- Boss Battle Finale: The tenth floor pits you against Antharas himself in a final battle for the Holy Crown.
How to Play Konstantin: Ten floors of hell
Getting started is simple—staying alive is the hard part.
Master the Sacred Shotgun
You tap to shoot on mobile or hit the shoot button on desktop. The shotgun fires silver bullets that actually damage demons—regular ammo won't cut it here. Aim at the floating red imps and other hellspawn that rush you from all sides. Each enemy has a visible health bar, so you'll know how many shots it takes. Movement is handled with AD or arrow keys on desktop; just slide your thumb on mobile. The controls are tight enough for precise platforming, which you'll desperately need.
Survive the Hazards
Hell isn't just demons—it's also bottomless pits filled with red mist that'll kill you instantly, crumbling platforms that demand perfect jump timing, and environmental traps scattered across ancient tomb corridors. You can crouch by pressing S to restore health, but you're a sitting duck while you do it. The level design forces you to decide: do I risk healing here, or push forward and hope I find a safe spot? There are collectible stars and blue orbs floating around—grab them for extra upgrades and souls.
Fight Your Way to the Crown
Each floor adds new demon types and trickier layouts. The souls you collect from kills let you upgrade your shotgun's damage and your own health pool between stages. You'll need both maxed out by the time you hit floor ten. The final battle against Antharas is a proper bullet-hell shootout—expect multiple phases and patterns you'll have to memorize. Beat him, grab the Holy Crown, and you win. Die, and you're restarting the floor.
Who is Konstantin: Ten floors of hell for?
This is for players who like old-school challenge games and don't mind dying a bunch before they figure out the patterns. If you grew up on Flash games like Doom or Metal Slug clones, you'll feel right at home. It's not for casual players looking to zone out—the difficulty spikes hard around floor five, and you need decent reflexes to dodge enemy projectiles while platforming. Kids might struggle with the precision jumps and the somewhat dark occult theme (you're literally in Hell fighting demons). Best for teens and up who want a quick, punchy challenge they can knock out in 30–45 minutes if they're good.
The Gameplay Vibe
It's frantic and unforgiving. The moment you land on a new floor, demons start spawning and the clock is ticking. There's no time to admire the scenery—which is good, because the visuals are pretty basic. The protagonist is a surprisingly detailed 2D sprite in a suit (very Constantine-esque), but the environments are repetitive stone corridors and floating platforms that look like they came from a mobile asset pack. The animations are smooth enough thanks to skeletal rigging, but the art style is inconsistent: your slick agent character clashes with the cartoony glowing stars and simplistic red imps. The sound is minimal—gunshots, demon screeches, and a looping ambient track that gets repetitive after a few floors. It's functional, not memorable. The whole thing feels like a mobile game that got ported to desktop without much polish.
Technical Check: Saves & Performance
The game saves your floor progress automatically using browser cache, so you can close the tab and pick up where you left off—just don't clear your cookies or you're starting over from floor one. Performance-wise, it runs smoothly even on older phones and budget laptops. The low-detail graphics and simple particle effects mean you won't see any lag, even during hectic multi-enemy fights. Load times between floors are almost instant. No downloads, no installation, just click and play.
Quick Verdict: Pros & Cons
A solid pick if you want a quick challenge run, but don't expect much depth or variety.
- ✅ Pro: Instant action—no tutorials, no fluff, just you versus Hell from second one.
- ✅ Pro: The upgrade system gives you a real sense of progression as you power up between floors.
- ❌ Con: The repetitive level design and basic enemy AI make the middle floors feel like a grind.
Controls
Responsive enough for the platforming demands, though mobile players might find precise jumps tricky on smaller screens.
- Desktop: AD or Arrow Keys to move, Tap or Shoot button to fire, S to crouch and heal, Esc to pause.
- Mobile: On-screen buttons for movement and shooting, tap to fire, dedicated crouch button.
Release Date & Developer
Developed by Viktor_VE_ and released on September 20, 2025. It's a solo indie project, which explains the budget presentation and straightforward design.
FAQ
Where can I play Konstantin: Ten floors of hell?
How do I beat Antharas on the tenth floor?
Is there a mobile version?
Video
Use this link to embed the game on your website using an iframe
Sign in to Embed and Monetize Games



