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Consume the whole world!
Consume the whole world!.io
Consume the whole world!
Consume the whole world!
Consume the whole world!.io
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Consume the whole world!

★★★★★★★4.4 / 2587 votesPG
Developer: Hopopeu
Game Orientation: Landscape
Platforms: PC, Android
Release date: November 2024
Last Update: February 2026
Game Engine: Unity
Supported Languages: English

Consume the whole world! - Play Online

Ever played Katamari Damacy or Tasty Planet? This is basically that, but browser-friendly and stripped down. You start as a microscopic blob and roll around absorbing anything smaller than you—bugs, donuts, cars, buildings—until you're big enough to swallow the entire world. It's an addictive incremental game with a simple hook: get big, consume more, repeat. The pixel-style graphics keep it lightweight, and the open-world levels give you room to roam. Perfect for killing time without commitment.

Key Features

    • 3 Massive Levels: Each stage scales from micro objects to continent-sized environments.
    • Auto-Save Between Levels: Progress locks in after each major stage, so you won't lose your growth.
    • Works on Anything: Low-poly visuals mean this runs smooth on older PCs and mobile devices without lag.
    • Katamari-Style Collecting: Everything you touch sticks to you—donuts, cones, trees, houses—creating a chaotic ball of junk.

How to Play Consume the whole world!

Getting started is dead simple. Move around, bump into stuff smaller than you, watch the size counter climb.

Start Small: Hunting Bugs and Donuts

You spawn at 0.10 meters tall. Your first targets are green blocky bugs, pizza slices, and random food scattered on the ground. Use WASD to move and mouse to pan the camera around your growing clump. On mobile, the left side of the screen controls movement, right side adjusts your view. Every object you consume adds to your mass, and the size counter in the top-left ticks up. You can't touch anything bigger than you yet—it'll just block your path.

Level Up: Consuming Urban Objects

Once you hit around 0.50 meters, the world opens up. Now you can grab chip bags, traffic cones, and small street furniture. The environment shifts from a flat brown plane to simplified cityscapes with storefronts and parked cars. This is where the game gets addictive—you're constantly eyeing the next tier of objects. Press Tab to pause and use the teleport button if you get stuck in a corner or want to skip to a fresh spawn area. The game doesn't tell you this upfront, but it's a lifesaver when your clump gets too big to navigate tight spaces.

Go Gigantic: Swallowing Buildings and Trees

At 10+ meters, you're a kaiju. Houses, entire trees, and multi-story buildings become snacks. The third level sprawls into a full low-poly city with roads and parks. Your clump turns into a massive rotating mess of absorbed junk—it's visually satisfying in a dumb, chaotic way. The win condition isn't clearly marked, but you just keep growing until the level ends and auto-saves your progress. There's no real "game over," just constant forward momentum.

Who is Consume the whole world! for?

This is a chill casual game for teens and kids who want something brainless and meditative. No timers, no death penalties, no stress. If you liked Tasty Planet as a kid or just want a mindless open-world collecting game you can play in a browser tab while listening to music, this works. It's also safe for younger players—no violence, just goofy physics and endless consumption. Not for hardcore gamers looking for challenge or depth, though.

The Gameplay Vibe

It's super zen. The game has zero urgency—you just roll around at your own pace, absorbing the world. The visuals are flat and basic, with minimal textures and simple lighting. Everything looks like Unity asset store primitives slapped together, which keeps performance smooth but sacrifices any visual personality. There's no music loop I could hear, just ambient sound effects when you pick stuff up. Honestly, it feels like a mobile hyper-casual port stretched to PC. The physics are stiff—objects just snap to your clump instead of realistically merging. It's functional, not impressive.

Technical Check: Saves & Performance

The game auto-saves after each of the 3 levels, so you can close the tab and come back later without losing major progress. That said, mid-level progress doesn't save—if you quit during a stage, you restart that level from scratch. On the performance side, this runs buttery smooth even on low-end hardware. The low-poly art and basic shading mean you won't see frame drops, even when your clump has 200+ objects stuck to it. Just don't clear your browser cache or you'll lose everything.

Quick Verdict: Pros & Cons

A decent time-waster if you want something mindless, but it's clearly a bare-bones clone with zero innovation.

    • ✅ Pro: Instant satisfaction loop—watching your size counter climb is oddly addictive.
    • ✅ Pro: Runs on anything, including ancient laptops and phones.
    • ❌ Con: Visuals look like a student project. Zero originality or polish compared to the games it's copying.

Controls

Responsive enough. WASD feels fine on desktop, and the mobile touch zones work without input lag.

    • Desktop: WASD to move, Mouse to adjust camera, Tab to pause/menu.
    • Mobile: Left side of screen for movement, right side for camera rotation.

Release Date & Developer

Developed by Hopopeu and released on November 13, 2024. It's a Unity web game clearly aimed at the hyper-casual browser market.

FAQ

Where can I play Consume the whole world!?

Play it free on Playgama. It works on PC and Mobile without downloads.

How do I grow faster in the game?

Focus on clusters of small objects first to build mass quickly, then target the next size tier. Use the teleport button in the pause menu to jump to areas with dense object spawns if you're stuck searching.

Is there a mobile version?

Yes, the game fits any screen size and supports touch controls.

Video

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